The concept: When we look at a chair, regardless of its shape and color, we know that we can sit on it. When a fish is in water, regardless of its location, it knows that it can swim. This is known as the theory of affordance, a term coined by psychologist James J. Gibson.
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It states that when intelligent beings look at the world they perceive not simply objects and their relationships but also their possibilities. In other words, the chair “affords” the possibility of sitting. The water “affords” the possibility of swimming. The theory could explain in part why animal intelligence is so generalizable—we often immediately know how to engage with new objects because we recognize their affordances.
The idea: Reinforcement Learning
Researchers at DeepMind are now using this concept to develop a new approach to reinforcement learning. In typical reinforcement learning, an agent learns through trial and error, beginning with the assumption that any action is possible. A robot learning to move from point A to point B, for example, will assume that it can move through walls or furniture until repeated failures tell it otherwise. The idea is if the robot were instead first taught its environment’s affordances, it would immediately eliminate a significant fraction of the failed trials it would have to perform. This would make its learning process more efficient and help it generalize across different environments.
The researchers set up a simple virtual scenario. They placed a virtual agent in a 2D environment with a wall down the middle and had the agent explore its range of motion until it had learned what the environment would allow it to do—its affordances. The researchers then gave the agent a set of simple objectives to achieve through reinforcement learning, such as moving a certain amount to the right or to the left. […]
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